![]() ![]() There’s new bosses, new minions and new bonus challenge rounds to contend with in Garden Ops, but it’s more of the same from the original, and Graveyard Ops is effectively just reskinning the oncoming Zombies to be Plants and their Weeds.Ĭompetitively, Turf Takeover is the amalgamation of Gardens & Graveyards and Herbal Assault. It’s an excellent example of the many variations that each character has, with tweaked and altered abilities to suit.Īnd yet throughout, there’s a big sense of familiarity. Suddenly, he’s the most powerful thing around, and when several Imps do this together, it can be devastating, especailly with the sheer variety on offer, from standard mech suits to robotic traffic cones, giant shrimp-like robots, and more. Diminutive and weak when he spawns in, he’s got tricks up his sleeve, from the spinning attack that sprays bullets and damage all around, to the ability to – after a long, long wait for it to charge up – call in a mech, Titanfall style. It’s not exactly the same, but there are more direct match ups and parallels across this more diverse cast, but there’s still room for unique characters like the Imp. The engineer now has a gun emplacement mode, to make up for losing the remote control flying Zombot, so that Captain Deadbeard’s parrot wouldn’t duplicate its role and purpose. That’s fascinating to me, and you see it elsewhere as the Zombie characters have had their abilities shifted about to balance them better for a more defensive role, bringing them much closer to the Plants’ line up. Kernel Corn is visually very distinctive, but in truth, he’s just one ability away from being the basic Zombie Foot Soldier. ![]() Citron is great for soaking up damage with his forward facing shield, and can roll into his naturally spherical shape to get around quickly, while Rose’s magical abilities are perfect for slowing down and frustrating onrushing enemies. Having those extra characters really serves to flesh out the two sides, and helps to facilitate having the Zombies on the defensive side of things in the Graveyard Ops and Herbal Assault modes, with waves of Plants and their weeds coming at you. At the same time, it’s something quick to enjoy and introduces you to each of the new characters. So the game warps you back and forth quite a lot, which can be quite jarring when a mission lasts just a few minutes. The character movement speed isn’t high enough for Rose, for example, to be able to send you from the back corner of the Plant base to the other side of the map and not have it be a tedious trudge. The problem is that the solo quests often feel disjointed. All the way through, you’re earning XP and coins, just as you would with human players by your side. During a fight for the Backyard’s flag pole, the game will drop in reinforcement crates to give you a hand, you can summon some decent buddy AI to fight alongside you in Garden and Graveyard Ops, and even hop between the characters at will and there’s the ability to play bot matches for all the game modes. ![]() ![]() There’s plenty of subtle winks, the odd outright homage to videogame classics, and a truly ridiculous twist at the end of both stories.Ī godsend for the solo player is the ability to play with AI characters by your side. Some will have you head out to a specific location in the Backyard Battleground, others are shorter and sharper versions of the cooperative Garden and Graveyard Ops modes, with just a few rounds to battle through before their conclusion. Both the Plant and Zombie bases have quest giving versions of the new characters who will hand you bespoke missions and weave a suitably nonsensical story that ties them together. Garden Warfare 2 also makes much more of an effort to let you play on your own – you do, unfortunately, still always need to be online though. However, there’s more to the Backyard than just this, with plenty of secrets to uncover, whether finding a use for the stars you earn to open up chests with cosmetic items, and the secret firing range in the sewers, or just looking around the environment. It’s an ideal testing ground for the latest character variant that you’ve got, to see how you get on with their slightly altered weapons and abilities, and it’s also great for other players to be able to hop into your game on either side and kill a little time before heading off to the meat of the game. Slap bang in the middle is flag pole, which you can try and capture by holding off wave after wave of enemies. ![]()
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